![]() Hello SPS i don't mind paying at all (I already have everything, except for the 1 year achievement!! ) I can't speak for everyone, of course, but I think the price is low and I loved a lot of the voices (Scale and Eli are my favorite !) Originally posted by Sad Panda Studios:Hey Panda Peeps! We do our best not to get all corporate-talk in these things, but we take your time (and money) seriously. We adore hearing from you - yes, even the salty stuff if we mess up or do something that seems dodgy at first. We're still just a small indie studio that loves what we do - and hope we can keep making beautiful boys and gorgeous gals for years and 'stay good' in terms of asking for your cash. We're always open to suggestions and critiques, and we know that money is always a touchy subject. We're hoping the super small cost, and the reasons it actually winds up benefitting the game, will help make the request at least make sense. It can break your good vibe for a game to be asked to pay for something. We get it - video games are all about microtransactions these days, and nickel-and-diming you all the time. But we know that may not mean much to you. That’s one of the main reasons why, internally, we opted for this path. The intentionally small purchase helps us gauge, in a very direct way, the popularity of the voice-overs, and helps guide our development strategies going forward. So we have been excited to get the full voice acting into the game! But some people play on mute and don't need to hear the sweet sultry tones of their husbandos and waifus saying they love them. Some people are VERY into the vocal performances (mark all of us Pandas down for that, they're magical). Some stuff has been popular, and some stuff has been unpopular, and we generally stop the unpopular stuff. ![]() If you've been with us for a while, you know that we've tried lots of little variations on what stuff should be free, what stuff should have a cost, how much things should be. However - there are already ways some F2P games want infinity money from their players, so instead we're hoping you'll want to spend maybe $5-$10. We hope it doesn't come as a shock, but we would ideally love to have people pay for the stuff we make. The first thing to quickly cover is just our approach to monetization. It's been a while since we've talked about money and monetization in our games, so this seemed like a good opportunity to open the books a bit, since there have been concerns that we're doing the 'sell-out' thing that companies do, which is never a good idea. We want to jump into a slightly serious business chat about a topic we've heard from you about - specifically our decision to have the Blush Blush Voice Over DLC cost $2. I'm assumed going into this game that a few features of Blush Blush could be monetised and since the game's free from the get go, I'm personally more than willing to pay for content that is entirely optional for the game to actually work. As for why Crush Crush had it for free, well I'd guess that since Crush Crush is infinitely more popular that Blush Blush, the market is there and the game would easily turn a profit without it. ![]() Assuming that they paid the voice actors and it isn't all volunteer work - which I'll admit I haven't checked but I assume it isn't - then paying a bit for full voice acting in a free game is more than worth it. Voice acting is generally rather expensive for games. The game already has voices, but to have the full voice over package, we have to pay for it separately!? Considering Crush Crush had full voice over from the get-go, this seems unfair. Originally posted by Lynuma:Um, just one question: why do we have to BUY the voice over.? The fact that it's "only" 2 bucks isn't the problem.
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